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A DC Universe Roleplay set 100 years after Mainstream Events.
 
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PostSubject: Character creation rules and application   Character creation rules and application Icon_minitimeFri Mar 16, 2012 6:48 pm

The following rules are subjected to change during the current time as we are going through some changes. Please send your app to either the Admin account, Jessica Hikuto, or Zyke_Dragoone. Please note the numbered options below is not the character sheet, these are the rules and guidelines. The Character sheet is listed below towards the bottom of this thread.


1) your character can NOT be a canon character. Should we choose to include canon characters they will be NPCs only.

2) You are allowed 2 Primary Focus Active abilities, 2 Primary Focus Passive, and a Travel Ability. For humans these will be more simple like Peak or Above Average strength, speed, senses, etc... While for species other then human may include power like abilities, for custom races this is all up to your imagination. While if you choose a race listed in the DC universe there should be a list of Racial abilities on the DC.wikia.com. Please use these, and pick from them 2 active, 2 passive and a travel. If you do not have that many listed in racial then do like humans with the Peak or Above Average type abilities. There is a list below for examples.

3) Backstory: Your backstory and origin has to be reasonable, has to make sense. If it does not, your character will not be approved. However we will work with you to get you a more reasonable backstory to your liking. This can not be left blank

4) (if you are a lantern)  Oath: For those of you who have read the comics have more than likely noticed the different variations of the green lantern oath throughout it's members. For the most part, custom oaths will be accepted but only if they fit the role of your corps. For example a member of the Sinestro Corps cant have an oath focused around love and a red lantern cant have an oath focused around hope.

5) Species: Each Species has a name for themselves. Your job is to come up with that name if it is a custom Species. As for currently existing species, there are some that will not be allowed due to power circumstances.

6) (for lanterns) Construct Style. The Construct style has to fit with so many things. Namely background and personality. For example; John Stewart was an architect. As such his constructs were built down to the last nut and bolt making them much more solid than the others.

7) Home Planet: Since we are not allowing canon characters, the only way a character can be from a planet listed in the RP section is if you know the name of the species that originates on that planet

Cool Rank does not equal supreme power, meaning just because you are in say the Justice league or the leader of a faction. This does not automatically make you better or stronger then anyone else. Rank is just that Rank not power. For example: Lex Luthor = Leader rank. Spent lots of time in jail, beat up by heroes often. But was a genius and had lots of tech to fend off the heroes. Please Role play accordingly you don't have to win every fight, if you are part of a team and you are in trouble most teams have an "Oh shit I'm in trouble" signal of some kind. USE IT! This is not meta-gaming it is just a handy feature for those that choose to be part of a team.


============================================



Now for human characters we realise that not everyone will have super powers so here is a list of what focused abilities you would be possibly able to have. Now when we say Focused Primary Abilities for Active and Passive, we are refering to abilities that you are the best at. Pick 2 active traits and 2 passive traits that will be above other abilities that you may possess. These do not have to be super powers, we have included some ideas for possible choices below, if you can think up some others that's great!

Peak Human Conditioning: Through intense training, specialized diet, and biofeedback treatments. physical attributes exceed that of any Olympic level athlete that has ever completed Strength, speed, stamina, agility, reflexes and coordination were at peak human perfection. An example of the training required for this overall combination of abilities is Batman. Batman began his physical and mental conditioning when he was 11 and then intense physical training and weight lifting at age 12. He has mastered full body control by the time he was 18. Bruce Wayne, since the age of 15, has created a strict diet to enable his body to develop and operate at its most proficient, along with biofeedback treatments (using portable/non portable machines to stimulate muscles to contraction). Batman has performed amazing physical feats due to his superior physique. He engaged in an intensive regular regimen of rigorous exercise (including aerobics, weight lifting, gymnastics, and simulated combat) to keep himself in peak condition, and has often defeated opponents whose size, strength, or other powers greatly exceeded his own. He has spent his entire life in pursuit of physical perfection and has attained it through constant intensive training and determination.

(which would allow for the following attributes as well again we are using Batman as a point of reference in these descriptions)

Peak Human Strength: Batman engages in an intensive exercise regimen, and because of this, his strength, like all other physical attributes, is at the peak of human perfection. He is shown to be able to bench-press at least 1000 lbs.

Peak Human Reflexes: Bruce's reflexes were honed to such a degree that he has caught one of Green Arrow's arrows in mid flight when he tried to shoot him. He has also been able to dodge point blank gunfire.

Peak Human Speed: He could run at speeds comparable to the finest competing athletes.

Peak Human Endurance: His endurance was comparable to that of the finest Olympic Decathlon participant. His lung capacity was so great that he could hold his breath underwater for 3 minutes and 15 seconds. He can survive in the airless vacuum of space for exactly 27 seconds.

Peak Human Agility: His agility was greater than that of a Chinese acrobat and an Olympic gold medalist gymnast. His main phase of movement was Parkour which he learned in France and used that to scale the cities rooftops in an acrobatic manner.

Peak Human Durability: He has been shot numerous times, but wears Kevlar lined body armor.

=======================================================

More abilities able to be chosen for humans would include:

Master Acrobat: He is proficient in gymnastics and acrobatics.

Master Martial Artist: well trained in multiple martial arts. Capable of having an idiosyncratic admixture of Tae Kwon Do, Judo, Muay Thai, Dragon Style Kung Fu, Boxing, Jujitsu, and Ninjitsu.

Weapons Master: Through his martial arts training, he has become an expert on all melee weapons.

Master of Stealth: His Ninjutsu training has made him a master at stealth and capable of breaching high security facilities without being detected.

Expert Marksman: an expert marksman skilled. He/she is skilled with throwing projectile weapons, archery and firearms. He/she has been practicing such skills since the early days of his/her training.

Genius-Level Intellect: brilliant, virtually peerless, detective, strategist, scientist, tactician, and commander; he is widely regarded as one of the keenest analytical minds on the planet. Given his lack of superpowers, he often uses cunning and planning to outwit his foes, rather than simply "out-fighting" them.

Polymath: He has studied Biology, Technology, Mathematics, Physics, Mythology, Geography, & History. Gained degrees in Criminal Science, Forensics, Computer Science, Chemistry, Engineering, Biology, Physics, Advanced Chemistry, and Technology  has mastered Diverse Environmental Training, Security Systems, and illusion/sleight of hand

Master Detective: capable of observation, forensic investigation, and inductive and deductive reasoning of the highest caliber.

Multi-lingual: able to speak Spanish, French, Latin, German, Japanese, English, Russian, Cantonese, Mandarin, Greek, Portuguese, Arabic, Sanskrit, Hindi, Thai or any combination as well as more depending on character background.

Escapologist

Tracking: Trained in hunting techniques

Master of Disguise: Has mastered the art of disguise

Ventriloquism: able to project his/her voice to sound as though it is coming from other places.

Expert Mechanic and Vehicular Driver: Proficient at combat driving. Has learned improved vehicle designs. Was trained and proficient in basic vehicles operations.

Business Management


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PostSubject: Species and NPCs   Character creation rules and application Icon_minitimeFri Mar 16, 2012 6:53 pm



NPCs
Guardians
Black Lanterns
White Lanterns
Emotional Embodiments
Darkseid
(more may be added later...)
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PostSubject: Natural Abilities   Character creation rules and application Icon_minitimeFri Mar 16, 2012 6:58 pm


Case by Case approval
Most powers
Species specific abilities
custom abilities



Ability Status
Active: an Active ability is something that your character has to concentrate in order to be used. A good example would be telekinesis.
Passive: A Passive ability is something that's always there and can not be "turned off." A good example of this is Super Strength; It's always there, you just learn to be careful
Racial: Powers that your species may possess naturall as in all species "x" can fly, or see in the heat spectrum, enhanced strength as opposed to humans. Using Humans as the standard for most features, strength, speed, intelligence, etc...
Transport: A Transport Ability is something used for transportation only, such as flight.


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PostSubject: Character Application   Character creation rules and application Icon_minitimeFri Mar 16, 2012 7:04 pm

Red Lantern Corps: darking1209
Orange Lantern Corps: Unfilled
Sinestro Corps: Zyke_Dragoone
Green Lantern Corps: Unfilled
Blue Lantern Corps: Jessica Hikuto
Indigo Tribe: Unfilled
Star Sapphires: Unfilled
Teen Titans: unfilled
Justice League: unfilled
Legion of Doom: unfilled
Young Justice: Unfilled
Doom Patrol: Unfilled
Independents: Unfilled

(character sheet may be modified to fit your needs, if neccassary)

Character Name
Alias
Age
Species
Gender
Alignment
Active Ability 1
Active Ability 2
Passive Ability 1
Passive Ability 2
Transportation Ability
Racial Abilities
Weaknesses
Oath (Lanterns Only)
Construct Style (Lanterns Only)
Character History
Home Planet


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PostSubject: Alignment   Character creation rules and application Icon_minitimeTue May 08, 2012 4:59 am

In terms of Alignment we are using the same system as the paper and pen game "Heros Unlimited."

=====================================================
Good Alignments
Principled
Scrupulous
Because a character is of a good alignment, it does not make him or her a saint. Good characters can be irritating, obnoxious and arrogant, even prejudiced and full of quirks. Likewise, they may find themselves stepping outside the boundaries of the law in their quest to combat evil and injustice. To these heroes, life and freedom are of the highest priority. Such a character can always be trusted in a life and death situation.
=====================================================




Principled (Good)

Principled characters are, generally, the strong, moral type. The "Boy Scout" or "do-gooder" who tends to put others before himself - Superman is of principled alignment, with the highest regard for the lives and well-being of others, freedom, truth, honor, and justice. Principled Characters will always attempt to work with the law and have a high regard for (and trust of) authority, as well as for life and freedom. He or she is usually Compassionate, Merciful, caring, Cooperative, and sincere.

A principled character will...
1. Always keep his word
2. Avoid lies.
3. Never kill or attack an unarmed foe.
4. Never harm an innocent.
5. Never torture for any reason.
6. Never kill for pleasure.
7. Always help others.
8. Always work within the law whenever possible.
9. Never break the law unless conditions are desperate. This means no breaking and entry, theft, torture, unprovoked assaults, etc.
10. Respect authority, law, self-discipline and honor.
11. Work well in a group.
12. Never take "dirty" money, or ill-gotten valuables or goods.
13. Never betray a friend.


Note: Dirty money, including property, is money or items that belong to criminals. It doesn't matter how the money or items were gained, the hero will not touch it even if destitute. As far as he/she/it is concerned, it is blood money.


Scrupulous (Good)
Scrupulous characters value life and freedom above all else, and dispise those who would deprive others of them. This type of hero is typically portrayed in many Clint Eastwood and Charles Bronson films; the person who is forced to work beyond the law, yet for justice (or vengeance), and the greater good of the people. They are not Vicious or vindictive, characters, but they are individuals driven by injustice to right a wrong or take a (bloody) stand. These characters will always attempt to work with or within the law whenever possible.

A scrupulous character will ...
1. Keep his word to any other good person.
2. Lie only to people of selfish or evil alignments.
3. Never attack or kill an unarmed foe.
4. Never harm an innocent.
5. Never torture for pleasure, but may use muscle to extract information from criminals or evil characters.
6. Never kill for pleasure; will always attempt to bring the villain to justice alive, no matter how vile he may find him.
7. Always try to help others.
8. Attempt to work within the law whenever possible.
9. Bend and, occasionally, break the law when deemed necessary. This means he may use strong-arm techniques, harass, break and enter, steal, and so on.
10. Distrust authority and fear the law may not be an effective weapon against injustice and crime. However, he will try not to blatantly break the law, nor mock it.
11. Work with groups, but dislikes confining laws and bureaucracy (red tape).
12. Never take "dirty" money or items.
13. Never betray a friend.



=====================================================
Selfish Alignments
(But Not Necessarily Evil)
Selfish alignments are not necassarily evil, but are characters who always have their best interest and opinions in mind above all others.
=====================================================

Unprincipled
This, basically, good person tends to be selfish, greedy, and hold his/her personal freedom and wefare above almost everything else. He dislikes confining laws, and self-discipline, and distrusts authority. He views the law as well intentioned, but clumsy and ineffective. Keeping his best interests in mind, the character will always look out for himself. This tends to be an arrogant, impetuous schemer seeking the praise of millions and making a buck to boot. He is a freebooter who will do what he must to achieve his goals, stopping short of anarchy and a total disregard of the law. This guy is likely to be a vigilante or anti-hero whose intentions are good, tries to be fair and honest, but finds the law corrupt, slow and ineffective. Thus, he goes his own, more efficient route (at least that's how he sees it), working outside the law.
This character is also likely to take "dirty" money and items, with the concept that it will help in his crusade against evil. He may also destroy property of known criminals. He will not deal in illegal activities, drugs, or take money from innocent or good people. The unprincipled character may associate with both good and evil characters, and often has paid informants, spies, and stoolies.
This is the Han Solo, Star Wars, character. The guy who is always looking for the best deal, associates with good and evil characters, is continually tempted to lie and cheat, and hates himself for being loyal and helping others.

An unprincipled character will ...
1. Keep his word of honor.
2. Lie and cheat if necessary (especially to those of anarchist and evil alignments)
3. Not kill an unarmed foe (but will take advantage of one).
4. Never harm an innocent.
5. Not use torture unless absolutely necessary.
6. Never kill for pleasure; will attempt to bring the villain to justice alive or ruin him.
7. Usually help those in need.
8. Rarely attempts to work within the law.
9. Blatantly break the law to achieve his crime-busting goal.
10. Dislike and distrust authority, the law, and bureaucracy. Feels they have been corrupted and abused.
11. Works with groups, especially if it serves his needs, is profitable, and/or he's in the limelight.
12. Take "dirty" money.
13. Never betray a friend.
14. Have a high regard for life and freedom.


Anarchist
This type of character likes to indulge himself in everything. He is the insurgent, con-artist, gambler and high roller. The uncommitted freebooter who is more likely to be a crime-fighter because he enjoys the thrill of danger and excitement, of fame, than any cause. This character will at least consider doing anything, if the price is right, or the challenge alluring enough. These characters are intrigued by power, glory and wealth. Like a moth drawn to a flame, the anarchist is attracted to the lure of the impossible, dangerous, and the underdog. Life has meaning, but his has the greatest meaning.
Laws and rules infringe on personal freedom and were meant to be broken. He will not hesitate at using strong-arm techniques, breaking and entering, theft, harassment, destruction of private property, and so on. This can also include acting as judge, jury, and executioner. These characters are usually the daring vigilantes or anti-heroes who feel the end justifies the means. The anarchist aligned person is always looking for the best deal and self-gratification. He will work with good, selfish or evil to attain his goals. The anarchist is continually teetering between good and evil, rebelling against and bending the law to fit his needs. Mercenaries and thieves often fall into this category.

An anarchist character will ...
1. May keep his word.
2. Lie and cheat if he feels it necessary.
3. Not likely to kill an unarmed foe, but certainly knockout, attack, or beat up an unarmed foe.
4. Never kill an innocent.
5. Use torture to extract information, but not likely to do so for pleasure.
6. Seldom kill for pleasure.
7. Not likely help someone without some ulterior motive (even if it's only to show off).
8. Rarely work within the law unless it serves his purpose.
9. Constantly break the law to achieve his goals.
10. Have little respect for authority, the law, or self-discipline.
11. Does not work well within groups; tends to do as he pleases despite orders to the contrary.
12. Take "dirty" money without hesitation.
13. May betray a friend.


======================================================
Evil Alignments
Aberrant
Miscreant
Diabolic
All evil characters are not bent on universal genocide or domination over all living creatures. They are not all maniacal fiends actively seeking to harm innocent people. Nor are all evil characters sadistic and untrustworthy. Many evil characters may actually seem kind or likable.
Evil alignments are a step beyond the self-gratification of the selfish alignments. Evil characters are ruthless individuals who are willing to say or do anything to achieve their goals. Human life has little meaning to them, and friends tend to be (but not always) people to use and discard when they are no longer of value. Evil aligned characters do not automatically slay any good aligned person because of different ethics and philosophy. All the better to use good to achieve their own goals, for the end always justifies the means.
======================================================


Aberrant
The cliche that there is "No honor among thieves" is false when dealing with the aberrant character. This is a person who is driven to attain his goals through force, power, and intimidation. Yet the aberrant character stands apart from the norm, with his own, personal code of ethics (although twisted ethics by the standards of good). He expects loyalty from his minions, punishing disloyalty and treachery with a swift, merciful death. An aberrant character will always keep his word of honor and uphold any bargains. He will define his terms and live by them, whether anyone else likes it or not.
If an anti-hero, he will completely disregard the law and deal out justice as he sees fit. He will never be cruel or vindictive, and will always be absolutely positive that the person is guilty before he deals out his brand of justice. However, once he condemns a character, he will see to it that he is destroyed. When he acts he will strike without mercy.
Whether villain or anti-hero, the aberrant character looks upon people without honor or loyalty as worthless and disgusting lowlifes.
Do not think of the aberrant character as a misguided good guy. They will break all laws with impunity, harass their victims, destroy property, beat and murder. This applies to both villains and anti-heroes. Only their methods and degree of violence may vary.

An aberrant character will ...
1. Always keep his word of honor (he is honorable)
2. Lie to and cheat those not worthy of his respect; good, selfish or evil.
3. May or may not kill an unarmed foe.
4. Never kill an innocent, particularly a child, but may harm, harass, or kidnap.
5. Never torture for pleasure, but will use it to extract information.
6. Never kill for pleasure; will always have a reason.
7. May or may not help someone in need.
8. Rarely attempt to work within the law.
9. Break the law without hesitation.
10. Have no use for the law or bureaucracy, but respects honor, self-discipline and the "concept" of laws and order.
11. Work with others to attain his goals.
12. May take "dirty" money.
13. Never betray a friend.


Miscreant
This self-serving, unscrupulous character is out only for himself. Power, glory, wealth, position, and anything that will make his life more comfortable or pleasurable is his goal. it doesn't matter who gets caught in the middle, as long as he comes out smelling like a rose. This person will lie, cheat, hurt and kill anyone to attain his personal goals.
If a miscreant character becomes a vigilante, mercenary, or bounty hunter, it will be for some personal reason, a vendetta, money or glory. This character can be no better than a savage anti-hero unless he changes his way (Again, just as good character can fall into an evil alignment, evil aligned characters can upgrade themselves into good alignments. To change to a good alignment, the character must work at it and not break the guidlines set for that specific alignment).

A miscreant character will ...
1. Not necessarily keep his word to anyone.
2. Lie and cheat indiscriminately (good, evil, or selfish)
3. Kill an unarmed foe as readily as he would a potential threat or competition.
4. Use or harm an innocent.
5. Will use torture for extracting information and pleasure.
6. May kill for sheer pleasure.
7. Feels no compulsion to help without some sort of tangible reward for him.
8. Have no deference to the law, but will work within the law if he must.
9. Blatantly break the law for his own goals and pleasure.
10. Dislike and distrust authority and the law.
11. Works with others if it will help him attain his personal goals.
12. Take "dirty" money, stolen goods and illegal items.
13. Betray a friend if it serves his needs.
14. Have no respect or concern for the lives or welfare of others.


Diabolic
This is the category where the megalomaniacs, violent, and most despicable characters fall. This is the cruel, brutal killer who trusts no one and has no value for any life other than his own. A diabolic character will crush anyone that gets in his way. The diabolic low-life will lie, cheat, use, abuse and kill anyone less powerful than his is. Aberrant aligned characters find these dishonorable people more revolting than a good aligned character.

A diabolic character will ...
1. Rarely keep his word, and has no honor.
2. Lie to and cheat anyone.
3. Most certainly attack and kill an unarmed foe.
4. Hurt and kill an innocent without a second thought and for pleasure.
5. Use and torture for pleasure and information, regularly.
6. Kill for sheer pleasure.
7. Be likely to help someone only on a whim.
8. Rarely attempt to work within the law.
9. Blatantly break the law and mock authority.
10. Despite honor, authority and self-discipline. Views them as weaknesses.
11. Not work well within a group; constantly disregarding orders an vying for power/command.
12. Always take "dirty" money, drugs, stolen goods, etc.
13. Betray a friend without hesitation; after all, you can always find another friend.
14. Associate mostly with other evil alignments.



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